AI Insights · Timothy · April 2023
Top 5 Match 3 Games in Italy Q1 2023: Unified Platform Performance
An overview of the performance of the top 5 Match 3 games in Italy for the first quarter of 2023, including weekly downloads, revenue, and active user trends.
In the first quarter of 2023, the top 5 Match 3 games on a unified platform in Italy showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Bubble Shooter Rainbow from Blackout Lab saw its weekly downloads start at around 11.9K in late December, gradually declining to approximately 7.6K by the end of March. Revenue trends were relatively stable, peaking at $118 in mid-January and ending the quarter with $49. The weekly active users for this game hovered around 83.5K at the beginning, slightly decreasing to about 78.4K by the end of March.
Bubble Shooter - Classic Pop experienced a peak in weekly revenue at around $3.4K in early January, with a slight decline to $2.5K by the end of March. Downloads fluctuated, starting at 8.3K and dropping to around 4.2K. Active users saw a decline from 91.4K in late December to approximately 78.2K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a significant decrease in weekly revenue from $218K in late December to about $28K by the end of March. Downloads also saw a decline, starting at around 5K and dropping to 2.9K. The game’s active users decreased from 113K to approximately 86.4K over the quarter.
Bubble Pop Origin! Puzzle Game by Puzzle1Studio maintained a relatively stable weekly revenue, starting at $876 and ending at $565. Downloads saw a peak of around 4.2K in early January, dropping to 2.2K by the end of March. Active users remained consistent, starting at around 21.3K and slightly decreasing to 20.7K by the end of the quarter.
Bubble Shooter - Home Design saw weekly downloads starting at about 3.6K, peaking at 4.6K in early January, and then decreasing to approximately 2.7K by the end of March. Active users fluctuated, beginning at 9.9K in late December and ending the quarter at around 8.9K.
Data for these insights comes from Sensor Tower, and more detailed information can be found on their platform.